DRAGONLANCE BESTIARY PDF

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Dragonlance Bestiary Pdf

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WWW. lelorrenichleo.ga Dungeons & Dragons, D&D, Dragonlance, the Dragonlance Logo, d20, the d20 System Logo, Wizards of the Coast, and the Wizards of. Battle Lines 1 - The Sylvan lelorrenichleo.ga, , KB. file, Battle Lines 2 file, Dragonlance Classics - 15th Anniversary lelorrenichleo.ga, , KB. file The lelorrenichleo.ga, , KB. file, The Last. Watermarked PDF. $ $ The Bestiary of Krynn returns by popular demand! The sourcebook for the creatures of the Dragonlance.

Monsters of Note. However, it contains classic Dragonlance monsters too, like draconians, spectral minions, and thanoi. There are also Fifth Age monsters like daemon warriors, fire dragons, and dragon spawns and even extremely new races like the brutes. The Bestiary even contains largely unknown creatures like nature elementals and the wyndlass. Blowing Up the Canon. One of the problems with having Caramon narrate the book is that it introduces canon questions about whether he could have been certain places at certain times.

About the Creators. Brown got his start in the gaming industry writing for White Wolf and acting as an editor for West End. He'd author four different SAGA books in Please feel free to mail corrections, comments, and additions to shannon.

When the Cataclysm sank Istar, the Dargonesti moved into the ruins. The Dargonesti are religious, having faith even during the time the gods were absent. They are worshipers of Habbakuk and Chislev , the good god of the sea and the neutral goddess of nature, respectively.

They have shrines to Zeboim as a way of placating her. They are also known to worship Branchala , Mishakal , Kiri-Jolith , and Majere , the god of music, the goddess of healing, the god of holy war, and the god of monks respectively. The Dargonesti also revere Solinari , Lunitari , and Nuitari , the gods of magic, for their power over the moons of Krynn.

The Dargonesti language is based on the Ancient Elven, still using the Silvanesti alphabet but much changed. The actual language is much changed, and when underwater it sounds like the clicking of dolphins. Dimernesti elves[ edit ] Dimernesti elves are located in the shallower waters of the ocean, their name meaning "Shoal Elves".

They are strongly independent, similar to the Kagonesti people.

Dragonlance - Bestiary Of Krynn.pdf

Various losses incurred over the centuries have made them surly. They have lost their trust in all other races. They are cool and curt when speaking to other races. They have the power to transform into sea otters. They are heavily built compared to other elves but slim in comparison to humans. Dimernesti have light blue skin, with webbed toes and feet.

They have gills beneath traditional elven pointed ears.

Dimernesti have silver hair which is often worn long, braided with shells and the like. Dimernesti typically live about years. They wear little clothing, sometimes covering themselves with seaweed, and wearing cloaks and robes if they happen to be on land. Dimernesti, prior to the Cataclysm, had good relations with the land-based races, even with their Silvanesti cousins. After the Cataclysm struck, they reformed into small, family based groups and cut off ties to the world. The War of the Lance forced them together with the Dargonesti to fight evil, but the Dragon Overlords' coming broke that relation.

They have drawn back into their isolation, thinking themselves abandoned to the terrors of Brynseldimer, the sea dragon Overlord.

The Dimernesti believe in freedom of choice, and generally align with good, as evil Dimernesti are exiled as dark elves. When a Dimernesti is suspected of evilness, they are magically tried and, if guilty, exiled and lose the ability to shapeshift into otters and instead become manta rays. These elves actively work against their old homeland. The only current Dimernesti city is Dimernost, though before the Cataclysm they had many cities near the coast.

The destruction destroyed many of these, and the family groups the Dimernesti split into chose not to build new cities but instead lived in natural formations like coral reefs. Every so often, the Dimernesti raid towns on land for supplies. It is a hereditary position always held by a female.

When Brynseldimer arrived, the Speaker lost contact with the remote families.

The Dimernesti primarily worship Habbakuk and Chislev , the god of the sea and the goddess of nature, respectively. They have shrines to Zeboim in order to keep her ire from them, and sometimes revere Branchala , the god of music, Mishakal , the goddess of healing, Kiri-Jolith , the god of holy war, and Majere , the god of monks.

The Dimernesti language is very close to the Silvanesti tongue, and many Dimernesti speak the language of the people of Ergoth and the minotaur languages. Irda[ edit ] The Irda were created by Takhisis, and the first of the three original races to be settled on Krynn. Irda[ edit ] Even more lovely than elves, the original ogres were the most beautiful of all the races on Krynn, and among the most powerful sorcerers.

Atlas of the Dragonlance World (Dragonlance Books)

Except in the case of injury or suicide, they had extremely long lifespans and were virtually immortal. With the passage of time, though, ogre society crumbled because of an internal division between the ogres that wanted to live in peace with the other races and those who wanted to enslave them. As punishment, the latter were turned into horrible creatures, twisted by evil.

The ogres that wanted to live in peace escaped to an isolated island north of Ansalon, and with the blessing of Paladine, became shape-shifters.

They took the name of Irda to differentiate themselves from the twisted ogres. Despite their good intentions, years of isolation from the world eventually made them a very prideful people. In the change, however, they lost most of their magical powers, concentrating only in brute strength. They live in clans, especially near mountains, and usually raid near towns to provide themselves with food and tools.

Gnomes[ edit ] Gnomes also called minoi or tinker gnomes were created after Reorx , god of the forge, cursed the scions that were helping him in forging the world after these tried to develop items for themselves. Gnomes are quite short with brown skin. They are constantly thinking of new inventions and have developed a tendency for speaking faster than the Common speech. Each gnome is given a life-quest which must be accomplished, but is passed on from generation to generation if not completed.

Their names are created by basically repeating the history of their entire ancestry and can go on for volumes if not stopped. Also, gnome inventions have a reputation for never working since once something works perfectly, there is no enjoyment in fixing it.

The gnomes are considered one of the races of the Greygem because they are the ancestors of dwarves and kenders. Kender are the Dragonlance equivalent of Halflings , which are absent from the Dragonlance setting, and are similar in some respects, differences include a slighter frame and more elfin appearance sometimes causing them to be mistaken for elven children , a natural resistance to fear which makes them virtually fearless they cannot be frightened unless under extraordinary circumstances , and a habit they call borrowing which resembles kleptomania.

Kenders are known throughout Krynn for their pickpocket and lockpicking skills.

They have childlike personalities and love to travel. According to the Dragonlance Campaign Setting, dwarves are industrious, known as crafters and artisans. Many live below ground, but some have moved into foothills. They appear stern for the most part, but are comfortable around friends. They take pride in their beards. They are about feet tall. Dwarves are typically not readily friendly to other races. They live in the mountain dwarf kingdoms of Thorbardin and Thoradin, along with scattered communities around the world.

Hill dwarves have their own kingdom outside of these. They revere Reorx , whom they believe created them as his chosen. They come from the clans of Hylar The oldest and most noble of the clans.

They are fierce fighters and good friends. They are described as more accepting of the other races. They all belong to the clan Neidar, which is said to mean "Nearest", and have a feud with the mountain dwarves, whom they accuse of having blocked them from entering the mountain kingdom after the Cataclysm.

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The mountain dwarves hold that they did so because if they had let the Neidar in they all would have starved. They are sometimes thought mad, and are generally evil.

They contain the Theiwar, extremely fair dwarves who are the only clan to have an interest in magic, and the Daergar, sometimes known as Dewar, who sided with rebels and were banished deep underground. They are also assassins, who specialize in short swords, and daggers. Their accepted history is that they are gnome-dwarf hybrids. They have strong survival instincts, pride, endurance, and a will to live. They are known to be vicious fighters when cornered. They are generally stupid and often hold menial jobs.

The highest an average gully dwarf can count is 2, though some have become smart enough to count to 3. They are smaller than normal dwarves. They have no land of their own and live in ruined cities, sewers, and dirty parts of cities. They do not revere Reorx, and have a tribal ancestor worship system. They speak their own guttural language. They were most commonly known for the wars before the Cataclysm in which they, along with ogres, constituted the major fighting force of Queen Takhisis.

The most well known Hobgoblin is Fewmaster Toede. They worship the minotaur-god Sargonnas , god of vengeance with a small minority worshiping the bison-headed god Kiri-Jolith. They are a mostly evil race usually associated with strong beliefs in honor and the sea due to their nation being located on the Blood Sea Isles.

They also battled for the Dark Queen on many occasions, both willingly and when forced. The Minotaur Empire now expanded to the mainland of Ansalon with the new territory of Ambeon.

Minotaurs are the only surviving successful descendants of the High Ogre race Irda , when Sargonnas took a band of high ogres and transformed them into minotaurs before their downfall. Dragonlance Bestiary of Krynn Revised No trivia or quizzes yet. For more information about Paizo Publishing and Paizo products, please visit paizo. This book is not yet featured on Listopia. Bstiary website is not published, endorsed, or specifically approved by Paizo Publishing.

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The sourcebook for the creatures of the Dragonlance game world is being reprinted in an expanded, revised edition. Andy rated it liked it Jan 08, Goodreads helps you keep track of books you want to read.

Be the first to ask a question about Bestiary of Krynn Revised.Because of their large numbers, they often conflict with other races.

Dargonesti strive for peace in their communities. They were thanked for their contributions to the Dragonlance Campaign Setting and credited with Additional Design in Age of Mortals They are sometimes viewed as impatient by the longer lived races of Krynn. The original artwork that won awards is back, along with creatures useful for Dragonlance campaigns but could be easily ported to other d20 System campaign worlds. Customers Who Bought this Title also downloadd. Figuring out which monsters were present in Krynn was a problem even for designers, as witnessed in DL "World of Krynn" , which included not just werewolves who aren't present in Krynn , but also a tarrasque.

They are weak in mind, with a tendency for disreputable activities like drinking. They live in clans, especially near mountains, and usually raid near towns to provide themselves with food and tools.